TapSpeech · Accessible communication

A voice in every tap.

TapSpeech patient home screen with mood check-in and emergency contacts.

Helping older adults express their needs, share their feelings, and reach the people who care for them.

Role
Co-founder · Head of Design
Timeline
June 2021 – January 2022
Team
2 designers · 7 developers
Recognition
Champion · City I&T Grand Challenge

01 — The need

Being heard should not depend on being able to speak.

TapSpeech began during the pandemic in 2021. Seeing our grandparents struggle with speech impairment made the problem personal: communicating a simple need—or explaining how you feel—could be tiring and frustrating.

We built a communication tool for older adults and their caregivers, with physical needs and emotional expression given equal attention.

The TapSpeech team at the City Innovation and Technology Grand Challenge
Our team after winning the 2021 City Innovation and Technology Grand Challenge.

02 — Patient experience

Small interactions.
A meaningful connection.

The patient experience brings everyday requests, emotional check-ins, and important contacts into a simple interface. Large, visible choices help make the next action easier to find.

TapSpeech home screen with daily mood options and emergency contacts

Start with how you feel.

A daily check-in gives patients a way to communicate emotions alongside their physical needs.

TapSpeech health request interface

Ask with a tap.

Essential requests, including restroom assistance and medication reminders, are available without needing to speak.

TapSpeech caregiver contact interface

Keep support close.

Reach a caregiver or family member through a visible contact flow, with emergency access close at hand.

03 — Caregivers

Understand the person behind the request.

The caregiver interface brings requests, emotions, medical information, and location together. Organized information helps caregivers see what a patient needs and respond with context.

Caregiver request list, patient information, and location screens

04 — Research

Listen before designing a way to speak.

We spoke with more than 20 people across the elderly community, care homes, and our families. Difficulty expressing basic needs often brought feelings of isolation, frustration, and anxiety. The design needed to address both practical communication and emotional well-being.

01

Articulation

Making certain sounds can be difficult, making speech harder to understand.

02

Fluency

Disruptions in rhythm and repetition can make speaking more demanding.

03

Expression

Communicating an idea, a feeling, or a need can take more effort than it should.

Original TapSpeech research synthesis and patient personas
Research synthesis and personas from the original project.
Illustrated patient scenario from noticing a need to requesting support
Mapping the moments when patients need help.

05 — Iterations

Make the important things easier to reach.

The home screen went through the most iteration. We moved toward a scrolling experience that prioritized emergency alerts, caregiver communication, and daily needs. Wireframes connected these moments to the wider flow, from account setup to asking for help.

Successive TapSpeech home screen designs
Home screen exploration: refining hierarchy and reducing interaction effort.
Wireframes for TapSpeech’s core interfaces

06 — Identity

Care, expressed visually.

The identity combines a cross and butterfly as symbols of care, growth, and healing. Proxima Nova, gentle colors, and distinguishable illustrated icons support an approachable experience for older adults.

TapSpeech butterfly-inspired visual identity
TapSpeech color palette
A clear, gentle palette.
TapSpeech illustrated contact avatars
Friendly, recognizable illustrations.

07 — Reflection

Designing for care starts with empathy.

TapSpeech was my first UX project. Across 12 weeks and 17 iterations, I learned that a useful healthcare interface must leave room for the emotional side of care, as well as the physical.

01

Emotions are needs, too.

The emotion meter expanded the experience beyond food, sanitation, and activity, helping caregivers understand the whole person.

02

Make room to refine.

Working closely with designers and developers gave us space to revisit decisions and improve the experience together.

03

Accessibility is personal.

Listening to older adults changed the way I understood effort, clarity, and independence in an interface.

Next project

Outer ↗

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